Thursday, August 4, 2016

Real-Time Motion Capture Demo Hints At Future VR Communication Features

An impressive demonstration of body motion and facial capture work at SIGGRAPH showed real-time movements from a live actor transferred to an avatar in a completely digitized scene. The demonstration shows how efficient professional tools are becoming that merge elements from real and digital realms for videogame cutscenes. It also could be seen as a preview of the believable avatars we’ll have when VR headsets include facial tracking.

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