Tuesday, July 12, 2016

VR Game Controllers Should Give us Superhero Capabilities, While be Super Intuitive and Natural


For years the way to move in video games and 3D environments was pretty simple. You’d use a keyboard, a mouse, a 3D-mouse or the joysticks of a gamepad. Those were perfectly suited because of the distance between you and the screen. You were not in the 3D model or in the game, you were looking from the outside in. VR changes all that and requires the industry to come up with new ways of moving.

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