Wednesday, August 31, 2016

Exclusive: Engage Is Out To Revolutionize Education One VR Lesson At A Time

The startup behind the Apollo 11 VR experience is launching an early version of the Engage education platform, and it’s a lot like the public VR education system in Ready Player One.

Click here to read full article

Tuesday, August 30, 2016

VR Game Controllers Should Give us Superhero Capabilities, While Being Super Intuitive and Natural

For years the way to move in video games and 3D environments was pretty simple. You’d use a keyboard, a mouse, a 3D-mouse or the joysticks of a gamepad. Those were perfectly suited because of the distance between you and the screen. You were not in the 3D model or in the game, you were looking from the outside in.

HTC-backed VRVCA Investor Group Moves Meeting ‘Due to the Large Volume of Submissions’

HTC’s new VR Venture Capital Alliance (VRVCA) seems to be a hit. It’s proved so popular that its first meeting has already had to be rescheduled.

Dexmo Exoskeleton Tugs On Your Fingers To Simulate Touch In VR


A company called Dexta Robotics recently unveiled a new product that could end up revolutionizing the way VR hand tracking and interaction takes place. It’s called the “Dexmo” and it is a futuristic looking exo-skeleton that attaches over your hand like a glove. The glove is full of components that are able to communicate with a VR experience and help you actually feel virtual objects held in your actual hands.

Gear VR Capable Of Hand Tracking Via USB-C And Leap Motion


One of the big new features of the Samsung Note 7 and its new Gear VR is USB-C — the new standard that’s not only easier to connect because the plug is reversible, but can be used to communicate data with external devices like a thumb drive.


5 Revolutionary Educational and Professional Uses for Virtual Reality

Virtual Reality has a lot of potential uses, and not only in gaming and entertainment, although these are two areas that are likely to help drive the development and improvement of both hardware and software. VR is also being used in retail for example, by offering things  like virtual mannequins and is also proving popular in education and training. In these instances, VR offers accessibility to experiences and locations that might not otherwise be accessible.

The VR Accessories Market Is Only Getting Started

When you think of virtual reality, the first thing that comes to mind is a headset, and all the buzz around this industry is focused on these headsets. But while they certainly deserve to be the center of attention, the real potential can be unlocked through the VR accessories market.